3D Character Artist

Zaragoza, Spain

Greetings Artists!

Today we bring an offer to collaborate with us in a new video game that we are developing. The collaboration could also serve to strengthen ties, since we are a company in constant evolution and with several products in the market that need content on a regular basis, and we need people to be able to carry out this task on a regular basis

For this project, we need the right person to know how to successfully develop HighPoly modeling and LowPoly retopology. It will be valued very actively if you can also develop stylized texturing and animation. The style is stylized cartoon. Similar to the graphic style used by games such as Dota, League Of Legends, AutoChess, etc ...

The video game will be published on PC and mobile platforms and VR (desktop and autonomous, Focus and Quest), so the models will need to have a number of polygons not exceeding 8K together, with a maximum of a 2K texture map , the ideal being 4K polygons and a 1K map for characters. The characters that carry accessories, the latter must go separately with their separate maps, whether weapons, mounts or accessories. 

A front view with inclination of 60 degrees and a rear view with the same inclination will be provided, both in flat color, and rendered to appreciate in detail the particularities of the model.

We are a young, dynamic company and above all gamers. We also look for talented people, decisive people, with our own initiative and with the desire to contribute their vision to the team. If you think you fit our vision, and meet the requirements, do not hesitate to contact us, we are looking forward to meeting you. 

We wait for you!

Some character examples to develop after contract assigned:


Work with artists to create a model that meets technical needs

Design, create, test and deliver realistic skeletal rigs for a variety of humanoids, creatures and props

Develop character motion and deformation systems

Work with production management to prioritize tasks


Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals

Thorough understanding of weighting, skinning and be able to work interactively with artists  to resolve challenges.

Good communication skills and ability to work interactively with the rest of the team

Ability to rig characters/objects in a realistic or cartoon manner

3+ years of production experience

Ability to take initiative and work independently

Experience with Marvelous Designer, cloth, muscles and dynamics

Knowledge of Unreal Engine 4

Application process

  • As a part of our application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test